Happy new year, gamers! I am a bit horrified to see it has been a complete year since I have posted anything here - New Year recap posts seem to be all I can manage these days. Well - I had better post a recap then.
2025 was an awful year in a lot of ways. It was not awful for my gaming life, but it was not a very good gaming year. There was a triumph of sorts - the endless Icewind Dale game I was in finally ended. It ended with a big fight against the Frost Maiden that a couple of us fought while the rest fought a couple minions of hers - an NPC turned on the party, adding a twist - but it ended. By the end, I think we were all getting tired of it - we were glad to see the end of it. It was a tough one to get through, but we got through it - there were a few times I was not sure I was going to show up in two weeks. I did though. It's done. We followed that ump with a homebrew campaign one of the players ran - that lasted to the fall, then ended, as Real Life took out the DM, and the rest of us gave up. That was a surprisingly entertaining campaign, though he definitely overcooked it. We played it with 2024 rules, the first time most of us had used them - but he home-brewed the heck out of it beyond that, creating a game with very few stakes. Combats were easy and boring/entertaining, all flash and excitement, but nothing to do with the stories - literally - most of the combat was somehow outside the story. A gladiator pit, an extra-planar puzzle, or just throwaway encounters. The main thread was a mystery, which was very enjoyable, but probably insoluble, involving time travel and wild magic and NPC backstories - but I still found it very satisfying, for D&D. Unfortunately, when he dropped out, we all broke if up - though that was the end of the year, it might get revived. But after 6 1/2 years, the group is done.
The other D&D game went as expected. When Netherdeep ended, we went back to the Saltmarsh campaign we'd played before, with a different DM. We swapped in a couple new characters, we switched to 2025 rules, we tried for a while to play on Talespire, but couldn't make it work, so it was back to Roll 20. It ended as that DM's first campaign ended, in a total party wipe, this time by sahuagin - monsters who outnumber you, get multiple attacks, and can give themselves advantage all the time are a recipe for dead PCs. This time he did not exactly kill us - we are, officially, in limbo as prisoners of the Sahuagin - but we gave up the game for something else. Specifically, Eye of Vecna (if that's what it's called) - the high level, plan hopping last blast adventure path from 2014 D&D - which should give him plenty of chances to finish us off again. Don't think I am complaining - I have said before, this is a great group, and his games have just enough of that old fashioned Better Have a Backup Ready 1983 vibe to satisfy my inner college student, while maintaining the other things possible in D&D. This one promises a lot of entertainment. Even if it is D&D - we are getting bastions!
That is about all the D&D I care about. We did play the Icespire Peak starter set at home, with 2024 characters - nice little game, though we all got initiative on the dragon, and it never even got to breathe. That game too had a very 1983 vibe - not bad, kind of empty. That DM has been making noise about running again - I hope so, I am not going to run D&D, and it is fun to scratch that itch. We'll see.
All these games have given me enough experience with 2024 D&D to offer some conclusions - what do I think? Well - honestly - I don't see the point of it. It's 5E but slower and fiddlier and full of things you have to lookup or forget that don't really add anything to the game. It's not hard to transition, and has some interest, but most good things come with side effects, and overall, it just doesn't seem to matter. At its worst, it evokes too much of 4E, with its board game system and its array of abstract powers. It has some nice stuff in there that might have made good homebrew to 2014, but there is very little point in it. Granted, I am tired of all forms of D&D - so it's hard to really care what flavor we're playing. If I cared, I might like it more - though more likely, I would be lobbying to play Shadowdark.
So that was D&D. I don't know why I keep putting that up at the top - it hasn't been at the top of my gaming year for a couple years - this will probably be the last time. So let's move on.
To my shame, though - D&D might have been the most played RPG this year. We had a Traveller campaign going at the end of last year, but that is where it stopped. That one yielded some great scenes - but that was the last we played the game. That basically leaves Call of Cthulhu, which has been the primary home game for a couple years - we played it, mostly Gaslight - a slow burn investigation campaign that has been entertaining but sometimes harder to handle than any big blowout dungeon crawl thing. It's been sitting for a month or so - we're getting to the pointy end, and since it is homebrew, I have to get the kettle on.
Beyond that - I got a few new games: Daggerheart; we got a couple of the Outgunned books; I have the Age of Vikings game from Chaosium - there could be more. We haven't played any of them, or even made up characters - kind of unusual.
We did, however, play a zombie apocalypse one shot for Halloween, using the Alien system, though with the science fiction stripped out. It was very effective - it is a great horror game, and adapts well even to high action ideas like zombies. We maintained its atmosphere of regular joes in trouble, scrambling for weapons and trying to stay alive and functional - this one featured a contractor truck, with machetes and hammers and power tools and screwdrivers and even a blowtorch - then a general store with an infected shopkeeper with a shotgun, various weapons locked up behind the counter, and a chain saw - and, well, swarms of zombies, including a few old friends. It was a blast. Most of the PCs went insane and were out of action, so the party was basically saved by a 12 year old on a bike, who found the cop's pistol (the cop was curled up in a fetal position whimpering) and took out a zombie or two. Happy times!
But as you can see - I didn't play any new RPGs, and the only way I can claim we hit four total again is by making up Traveller characters. And all games? that's better - I am pretty sure I hit 5 new ones (Wingpan, Flame Craft, Boss Monster, Age of Comics - and some kind of cat lady game, I can't remember the name of), and definitely played 10 over all - the RPGs and those, plus the usual suspects - Catan, Ticket to Rude (at least three variations), Carcasonne, Terraforming Mars, Hearts, Poker, dominoes, Aggravation, Clue - plenty.
And for the coming year? same as the last couple - get to five RPGs if I can; play at least some new ones. Play five new games total and at least 10 over all - should make it. I have to get my Gaslight campaign in playing shape; I have an idea for t Traveller scenario to run, which I should be able to do; hopefully someone will run those games, and something else - we might get another D&D game in. Should make it.
That answer post once in a while. Once in a while, not once in a year. You would think.
Have a good one, folks! May your crits be spectacular and your fumbles be funny!