Tuesday, June 30, 2020

Feats and Character Creation

Backgrounds in 5e provide interesting flavor to character creation but have little value in game terms. In order to reflect this extra training, allow a new character to choose one feat tied to their background.

For each background option, tie three feats to it that can be chosen from at first level. It might even work to allow ability boosts instead of a feat.

It will be necessary to balance each background with three boosts that fit logically and offer varying effects. I like having one more powerful or focused feat, one that bumps an ability by +1, and the option of bumping two abilities by +1 each.

This is my initial attempt. I set it up so that each background offers unique options for the initial feat (yellow are basic feats, peach have prerequisites, and blue include an ability boost). There are multiple Magic Initiates, but each background is tied to a specific class of spellcaster.

Using this chart, the player chooses the background they want from the left-hand column, then chooses one of three options for that background. They choose Feat Option 1, Feat Option 2, or an Ability Boost in the two abilities listed (+1 to each).

I feel like it will need adjustment as we test it out, but it feels like a good start. It might not be necessary to keep the feat options unique, but I like the idea that each background offers a different skill set. I think this works best in place of the variant human option, as a variant character option for all races.

No.

Background

Feat Option 1

Feat Option 2

Ability Boost

1

Acolyte

Magic Initiate: Cleric

Keen Mind

Wis

Int

2

Anthropologist

Healer

Observant

Str

Wis

3

Archaologist

Dungeon Delver

Linguist

Dex

Int

4

Charlatan

Lucky

Actor

Cha

Str

5

City Watch

Grappler

Gr Weapon Master

Con

Str

6

Criminal

Skulker

Crossbow Expert

Dex

Cha

7

Entertainer

Magic Initiate: Bard

Tavern Brawler

Cha

Int

8

Faction Agent

Alert

Martial Adept

Con

Wis

9

Folk Hero

Innspiring Leader

Resilient

Cha

Wis

10

Guild Artisan

Skilled

Sentinel

Int

Str

11

Hermit

Magic Initiate: Druid

Durable

Wis

Con

12

Noble

Defensive Duelist

Mounted Combatant

Int

Cha

13

Outlander

Magic Initiate: Warlock

Sharpshooter

Con

Dex

14

Sage

Magic Initiate: Wizard

Ritual Caster

Int

Dex

15

Sailor

Dual Wielder

Athlete

Str

Dex

16

Soldier

Lightly Armored

Weapon Master

Str

Con

17

Urchin

Mobile

Tough

Wis

Con

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