Backgrounds in 5e provide interesting flavor to character creation but have little value in game terms. In order to reflect this extra training, allow a new character to choose one feat tied to their background.
For each background option, tie three feats to it that can be chosen from at first level. It might even work to allow ability boosts instead of a feat.
It will be necessary to balance each background with three boosts that fit logically and offer varying effects. I like having one more powerful or focused feat, one that bumps an ability by +1, and the option of bumping two abilities by +1 each.
This is my initial attempt. I set it up so that each background offers unique options for the initial feat (yellow are basic feats, peach have prerequisites, and blue include an ability boost). There are multiple Magic Initiates, but each background is tied to a specific class of spellcaster.
Using this chart, the player chooses the background they want from the left-hand column, then chooses one of three options for that background. They choose Feat Option 1, Feat Option 2, or an Ability Boost in the two abilities listed (+1 to each).
I feel like it will need adjustment as we test it out, but it feels like a good start. It might not be necessary to keep the feat options unique, but I like the idea that each background offers a different skill set. I think this works best in place of the variant human option, as a variant character option for all races.
No. | Background | Feat Option 1 | Feat Option 2 | Ability Boost | ||
1 | Acolyte | Magic Initiate: Cleric | Keen Mind | Wis | Int | |
2 | Anthropologist | Healer | Observant | Str | Wis | |
3 | Archaologist | Dungeon Delver | Linguist | Dex | Int | |
4 | Charlatan | Lucky | Actor | Cha | Str | |
5 | City Watch | Grappler | Gr Weapon Master | Con | Str | |
6 | Criminal | Skulker | Crossbow Expert | Dex | Cha | |
7 | Entertainer | Magic Initiate: Bard | Tavern Brawler | Cha | Int | |
8 | Faction Agent | Alert | Martial Adept | Con | Wis | |
9 | Folk Hero | Innspiring Leader | Resilient | Cha | Wis | |
10 | Guild Artisan | Skilled | Sentinel | Int | Str | |
11 | Hermit | Magic Initiate: Druid | Durable | Wis | Con | |
12 | Noble | Defensive Duelist | Mounted Combatant | Int | Cha | |
13 | Outlander | Magic Initiate: Warlock | Sharpshooter | Con | Dex | |
14 | Sage | Magic Initiate: Wizard | Ritual Caster | Int | Dex | |
15 | Sailor | Dual Wielder | Athlete | Str | Dex | |
16 | Soldier | Lightly Armored | Weapon Master | Str | Con | |
17 | Urchin | Mobile | Tough | Wis | Con | |
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