Monday, January 10, 2011

Story Arcs

Goblin Raiders Attack

The town is threatened & someone needs to take action. Track the raiders into the hills, then flush out their lair. Features 2 wilderness encounters, an ambush/overtaking of the raiders, and a lair.

The Dead are Alive

Something unholy is taking place at the abandoned chapel. An evil cleric is reanimating an undead army & needs to be stopped. Features zombies roaming the hills, skeletons guarding the church & a mad cleric.

Rescue the Maiden

The Lord Mayor's daughter has been taken hostage and ransom demanded. She must be rescued and the villains brought to justice – but will it be a full frontal assault or a sneak attack. Features 3 town adventures, 2 wilderness adventures and a fortress with a gang of hired ruffians.

The Mad Mage

The reclusive wizard in the Valley Tower has lost it & is threatening the safety of the surrounding farmers. Trap him in his tower & fight your way through his magical defenses to end his threat. Features fearful villagers, arcane traps and defenses, and a tricky wizard foe.

Open the Pass

Trade with Waynesburg has dried up. No one can get safely through Mason's Pass since the orcs came down from the mountains. Whispers say the real threat is what they brought with them. Features 2 outdoor encounters, an ambush, a defended base of operations, and a big scary monster. Easily scalable to accommodate bigger threats – ogre, hill giant, ettin, etc.

Find the Missing Gem

Everyone knows of the great treasure halls of the dwarves… and that they're lost. Now, word has reached town that part of the complex has been found in the Northern Hills. Rumors abound that it is the Great Hall of Dain, and the lost Artic Gem of Balin may lie within. Beat the rush of treasure hunters to explore the lost caverns and gain the treasure of the dwarves. Features 2 wilderness encounters, 2 run-ins with rival treasure seekers, and a sprawling complex of overrun dungeon ruins.

The Mad Dwarf

As you make your way through town, an anxious citizen runs up to you begging for assistance. Though wildly excited, he manages to convey that the pub on the next corner has been emptied because of a raving dwarf who’s gotten drunk and started smashing tables with his axe. He’s been at it for nearly twenty minutes, and no one has been able to get him to calm down or leave. The pub has been emptied except for four patrons who are trapped in a booth at the back, unable to get past the dwarf. Several other passersby plead with you to intervene, restrain the dwarf and save the trapped patrons.

2 comments:

  1. I like the idea of a Red Harvest plot - you come to a town, there are two gangs fighting each other - both of them hire you to get the other... I think it would work nicely for a more extended, looser adventure, more episodic...

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  2. Last Man Standing kind of thing, sounds interesting.

    ReplyDelete